USceneComponent::GetRelativeRotation

Gets the literal value of RelativeRotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

FRotator GetRelativeRotation() const

Remarks

Gets the literal value of RelativeRotation. Note, this may be an absolute rotation if this is a root component (not attached to anything) or when GetAbsoluteRotation returns true.

This exists so subclasses don't need to have direct access to the RelativeRotation property so it can be made private later.

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