USceneComponent::GetRelativeRotationFromWorld

Convenience function to get the relative rotation from the passed in world rotation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

FQuat GetRelativeRotationFromWorld
(
    const FQuat & WorldRotation
)

Remarks

Convenience function to get the relative rotation from the passed in world rotation

Returns

Returns the relative rotation

Parameters

Parameter

Description

WorldRotation

World rotation that we want to convert to relative to the components parent

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