Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
Get world-space socket or bone location.
Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameter |
Description |
---|---|
InSocketName |
Name of the socket or the bone to get the transform |