USceneComponent::GetSocketLocation

Get world-space socket or bone location.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual FVector GetSocketLocation
(
    FName InSocketName
) const

Remarks

Get world-space socket or bone location.

Returns

Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.

Parameters

Parameter

Description

InSocketName

Name of the socket or the bone to get the transform

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