USceneComponent::GetVisibleFlag

Gets the literal value of bVisible.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool GetVisibleFlag() const

Remarks

Gets the literal value of bVisible.

This exists so subclasses don't need to have direct access to the bVisible property so it can be made private later.

IsVisible and IsVisibleInEditor are preferred in most cases because they respect virtual behavior.

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