USceneComponent::GetVisiblePropertyName

Gets the property name for bVisible.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

static const FName GetVisiblePropertyName()

Remarks

Gets the property name for bVisible. This exists so subclasses don't need to have direct access to the bVisible property so it can be made private later.

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