USceneComponent::IsUsingAbsoluteScale

Gets the literal value of bAbsoluteScale.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool IsUsingAbsoluteScale() const

Remarks

Gets the literal value of bAbsoluteScale.

This exists so subclasses don't need to have direct access to the bReplicates property so it can be made private later. '

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