Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void K2_DetachFromComponent
(
EDetachmentRule LocationRule,
EDetachmentRule RotationRule,
EDetachmentRule ScaleRule,
bool bCallModify
)
Detach this component from whatever it is attached to. Automatically unwelds components that are welded together (See WeldTo)
Parameter |
Description |
---|---|
LocationRule |
How to handle translations when detaching. |
RotationRule |
How to handle rotation when detaching. |
ScaleRule |
How to handle scales when detaching. |
bCallModify |
If true, call Modify() on the component and the current attach parent component |