USceneComponent::K2_GetComponentToWorld

Get the current component-to-world transform for this component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

FTransform K2_GetComponentToWorld() const

Remarks

Get the current component-to-world transform for this component

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