USceneComponent::SetAbsolute

Set which parts of the relative transform should be relative to parent, and which should be relative to world

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetAbsolute
(
    bool bNewAbsoluteLocation,
    bool bNewAbsoluteRotation,
    bool bNewAbsoluteScale
)

Remarks

Set which parts of the relative transform should be relative to parent, and which should be relative to world

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss