USceneComponent::SetRelativeLocation_Direct

Sets the value of RelativeLocation without causing other side effects to this instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetRelativeLocation_Direct
(
    const FVector NewRelativeLocation
)

Remarks

Sets the value of RelativeLocation without causing other side effects to this instance.

You should not use this method. The standard SetRelativeLocation variants should be used.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss