USceneComponent::SetRelativeRotation

Set the rotation of the component relative to its parent

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetRelativeRotation
(
    FRotator NewRotation,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

Remarks

Set the rotation of the component relative to its parent

Parameters

Parameter

Description

NewRotation

New rotation of the component relative to its parent

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination (currently not supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

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