USceneComponent::SetRelativeRotation_Direct

Sets the value of RelativeRotation without causing other side effects to this instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetRelativeRotation_Direct
(
    const FRotator NewRelativeRotation
)

Remarks

Sets the value of RelativeRotation without causing other side effects to this instance.

You should not use this method. The standard SetRelativeRotation variants should be used.

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