USceneComponent::SetUsingAbsoluteRotation

Sets the value of bAbsoluteRotation without causing other side effects to this instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetUsingAbsoluteRotation
(
    const bool bInAbsoluteRotation
)

Remarks

Sets the value of bAbsoluteRotation without causing other side effects to this instance.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss