USceneComponent::SetVisibleFlag

Sets the value of bVisible without causing other side effects to this instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetVisibleFlag
(
    const bool bInVisible
)

Remarks

Sets the value of bVisible without causing other side effects to this instance.

ToggleVisible and SetVisibility are preferred in most cases because they respect virtual behavior and side effects.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss