SetWorldLocationAndRotation

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

SetWorldLocationAndRotation

(
    FVector NewLocation,
    FRotator NewRotation,
    bool bSweep,
    FHitResult* OutSweepHitResult,
    ETeleportType Teleport
)

Set the relative location and rotation of the component to put it at the supplied pose in world space.

Public function

void

 

SetWorldLocationAndRotation

(
    FVector NewLocation,
    const FQuat& NewRotation,
    bool bSweep,
    FHitResult* OutSweepHitResult,
    ETeleportType Teleport
)

Set the relative location and FQuat rotation of the component to put it at the supplied pose in world space.

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