USceneComponent::ShouldSkipUpdateOverlaps

If true, we can use the old computed overlaps

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

bool ShouldSkipUpdateOverlaps() const

Remarks

If true, we can use the old computed overlaps

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