UShapeComponent::PrepareSharedBodySetup

Checks if a shared body setup is available (and if we're eligible for it).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ShapeComponent.h

Include

#include "Components/ShapeComponent.h"

Syntax

template<typename ComponentType>
bool PrepareSharedBodySetup()

Remarks

Checks if a shared body setup is available (and if we're eligible for it). If successful you must still check for staleness

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