USkeletalMeshComponent::AddForceToAllBodiesBelow

Add a force to all rigid bodies below.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void AddForceToAllBodiesBelow
(
    FVector Force,
    FName BoneName,
    bool bAccelChange,
    bool bIncludeSelf
)

Remarks

Add a force to all rigid bodies below. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.

Parameters

Parameter

Description

Force

Force vector to apply. Magnitude indicates strength of force.

BoneName

If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body.

bAccelChange

If true, Force is taken as a change in acceleration instead of a physical force (i.e. mass will have no effect).

bIncludeSelf

If false, Force is only applied to bodies below but not given bone name.

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