USkeletalMeshComponent::ApplyAnimationCurvesToComponent
Apply animation curves to this component
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
|
Include
|
#include "Components/SkeletalMeshComponent.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
|
void ApplyAnimationCurvesToComponent
(
const TMap< FName, float > * InMaterialParameterCurves,
const TMap< FName, float > * InAnimationMorphCurves
)
Apply animation curves to this component
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