USkeletalMeshComponent::BindClothToMasterPoseComponent

If this component has a valid MasterPoseComponent then this function makes cloth items on the slave component take the transforms of the cloth items on the master component instead of simulating separately.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

void BindClothToMasterPoseComponent()

Remarks

If this component has a valid MasterPoseComponent then this function makes cloth items on the slave component take the transforms of the cloth items on the master component instead of simulating separately. This will FORCE any cloth actor on the master component to simulate in local space. Also The meshes used in the components must be identical for the cloth to bind correctly

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