CurrentSimulationData_GameThread

Simulation data written back to the component after the simulation has taken place This should only ever be written to during the clothing completion task.

Windows
MacOS
Linux

Syntax

TMap< int32, FClothSimulData > CurrentSimulationData_GameThread

Remarks

Simulation data written back to the component after the simulation has taken place This should only ever be written to during the clothing completion task. Then subsequently only ever read on the game thread

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