| USkinnedMeshComponent::DispatchParallelTickPose()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void DispatchParallelTickPose
(
FActorComponentTickFunction * TickFunction
)
Parallel Tick Pose In the case where we do not want to refresh bone transforms (and would therefore not normally kick off a parallel eval task) we perform this 'mini tick' that kicks off the task.
Parameter |
Description |
---|---|
TickFunction |
Allows us to create graph tasks for parallelism |