USkeletalMeshComponent::GetBoneSpaceTransforms

This is explicit copy because this buffer is reused during evaluation we want to have reference and emptied during evaluation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

TArray< FTransform > GetBoneSpaceTransforms()

Remarks

This is explicit copy because this buffer is reused during evaluation we want to have reference and emptied during evaluation

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