USkeletalMeshComponent::GetClothSimulatedPosition_GameThread

If the vertex index is valid for simulated vertices, returns the position in world space

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

bool GetClothSimulatedPosition_GameThread
(
    const FGuid & AssetGuid,
    int32 VertexIndex,
    FVector & OutSimulPos
) const

Remarks

If the vertex index is valid for simulated vertices, returns the position in world space

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