USkeletalMeshComponent::GetCurrentJointAngles

Gets the current Angular state for a named bone constraint

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void GetCurrentJointAngles
(
    FName InBoneName,
    float & Swing1Angle,
    float & TwistAngle,
    float & Swing2Angle
)

Remarks

Gets the current Angular state for a named bone constraint

Parameters

Parameter

Description

InBoneName

Name of bone to get constraint ranges for

Swing1Angle

current angular state of the constraint

TwistAngle

current angular state of the constraint

Swing2Angle

current angular state of the constraint

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