USkeletalMeshComponent::GetLinkedAnimLayerInstanceByGroup

Gets the layer linked instance corresponding to the specified group

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

UAnimInstance * GetLinkedAnimLayerInstanceByGroup
(
    FName InGroup
) const

Remarks

Gets the layer linked instance corresponding to the specified group

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