USkeletalMeshComponent::GetPostProcessInstance

Returns the active post process instance is one is available.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

UAnimInstance * GetPostProcessInstance() const

Remarks

Returns the active post process instance is one is available. This is set on the mesh that this component is using, and is evaluated immediately after the main instance.

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