Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
UAnimInstance * GetPostProcessInstance() const
Returns the active post process instance is one is available. This is set on the mesh that this component is using, and is evaluated immediately after the main instance.