Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
static void GetSkinnedTangentBasis
(
USkeletalMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & Model,
FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray< FMatrix > & CachedRefToLocals,
FVector & OutTangentX,
FVector & OutTangentZ
)