FVector
GetSkinnedVertexPosition
( USkeletalMeshComponent* Compon..., int32 VertexIndex, const FSkeletalMeshLODRenderData& ..., FSkinWeightVertexBuffer& SkinWeigh...)
( USkeletalMeshComponent* Compon..., int32 VertexIndex, const FSkeletalMeshLODRenderData& ..., FSkinWeightVertexBuffer& SkinWeigh..., TArray< FMatrix >& CachedRefToLoca...)