USkeletalMeshComponent::GetUpdateAnimationInEditor

Return true if currently updating in editor is true this is non BP because this is only used for slave component to detect master component ticking state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

bool GetUpdateAnimationInEditor() const

Remarks

Return true if currently updating in editor is true this is non BP because this is only used for slave component to detect master component ticking state

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