Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void LinkAnimGraphByTag
(
FName InTag,
TSubclassOf< UAnimInstance > InClass
)
Runs through all nodes, attempting to find linked instance by name/tag, then sets the class of each node if the tag matches