USkeletalMeshComponent::OverlapComponent

Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::OverlapComponent()

USkeletalMeshComponent::OverlapComponent()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual bool OverlapComponent
(
    const FVector & Pos,
    const FQuat & Rot,
    const FCollisionShape & CollisionShape
)

Remarks

Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component.

Returns

true if PrimComp overlaps this component at the specified location/rotation

Parameters

Parameter

Description

Pos

Location to place PrimComp geometry at

Rot

Rotation of PrimComp geometry

CollisionShape

Shape of collision of PrimComp geometry

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