Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void ResetAnimInstanceDynamics
(
ETeleportType InTeleportType
)
Informs any active anim instances (main instance, linked instances, post instance) that a dynamics reset is required for example if a teleport occurs.