USkeletalMeshComponent::@1448 RootBodyData
Index of the 'Root Body', or top body in the asset hierarchy. Filled in by InitInstance, so we don't need to save it.To save root body index/bone index consistently
USkeletalMeshComponent::@1448 RootBodyData
Index of the 'Root Body', or top body in the asset hierarchy. Filled in by InitInstance, so we don't need to save it.To save root body index/bone index consistently