| UPrimitiveComponent::SendRenderDebugPhysics()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void SendRenderDebugPhysics
(
FPrimitiveSceneProxy * OverrideSceneProxy
)
Updates the renderer with the center of mass data