USkeletalMeshComponent::SetAllBodiesCollisionObjectType

Set the movement channel of all bodies

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void SetAllBodiesCollisionObjectType
(
    ECollisionChannel NewChannel
)

Remarks

Set the movement channel of all bodies

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