USkeletalMeshComponent::SetAllPhysicsPosition

Set the position of all bodies in this component.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::SetAllPhysicsPosition()

USkeletalMeshComponent::SetAllPhysicsPosition()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetAllPhysicsPosition
(
    FVector NewPos
)

Remarks

Set the position of all bodies in this component. If a SkeletalMeshComponent, the root body will be placed at the desired position, and the same delta is applied to all other bodies.

Parameters

Parameter

Description

NewPos

New position for the body

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss