USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision

Changes the value of bNotifyRigidBodyCollision for a given body

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetBodyNotifyRigidBodyCollision
(
    bool bNewNotifyRigidBodyCollision,
    FName BoneName
)

Remarks

Changes the value of bNotifyRigidBodyCollision for a given body

Parameters

Parameter

Description

bNewNotifyRigidBodyCollision

The value to assign to bNotifyRigidBodyCollision

BoneName

Name of the body to turn hit notifies on/off. None implies root body

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