USkeletalMeshComponent::SetNamedMotorsAngularPositionDrive
Enable or Disable AngularPositionDrive based on a list of bone names
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h
|
Include
|
#include "Components/SkeletalMeshComponent.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp
|
void SetNamedMotorsAngularPositionDrive
(
bool bEnableSwingDrive,
bool bEnableTwistDrive,
const TArray< FName > & BoneNames,
bool bSetOtherBodiesToComplement
)
Enable or Disable AngularPositionDrive based on a list of bone names
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.