USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow

Changes the value of bNotifyRigidBodyCollision on all bodies below a given bone

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetNotifyRigidBodyCollisionBelow
(
    bool bNewNotifyRigidBodyCollision,
    FName BoneName,
    bool bIncludeSelf
)

Remarks

Changes the value of bNotifyRigidBodyCollision on all bodies below a given bone

Parameters

Parameter

Description

bNewNotifyRigidBodyCollision

The value to assign to bNotifyRigidBodyCollision

BoneName

Name of the body to turn hit notifies on (and below)

bIncludeSelf

Whether to modify the given body (useful for roots with multiple children)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss