USkeletalMeshComponent::ShouldUpdateTransform

Should update transform in Tick

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::ShouldUpdateTransform()

USkeletalMeshComponent::ShouldUpdateTransform()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

virtual bool ShouldUpdateTransform
(
    bool bLODHasChanged
) const

Remarks

Should update transform in Tick

Returns

: return true if need transform update. false otherwise.

Parameters

Parameter

Description

bLODHasChanged

: Has LOD been changed since last time?

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