USkeletalMeshComponent::TermBodiesBelow

Terminate physics on all bodies below the named bone, effectively disabling collision forever.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void TermBodiesBelow
(
    FName ParentBoneName
)

Remarks

Terminate physics on all bodies below the named bone, effectively disabling collision forever. If you terminate, you won't be able to re-init later.

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