USkeletalMeshComponent::UpdateBoneBodyMapping

Update the bone mapping on each body instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void UpdateBoneBodyMapping()

Remarks

Update the bone mapping on each body instance. This is useful when changing skeletal mesh without recreating bodies

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