USkeletalMeshComponent::UpdateClothTransform

Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

void UpdateClothTransform
(
    ETeleportType TeleportType
)

Remarks

Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes

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