Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void UpdateClothTransform
(
ETeleportType TeleportType
)
Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes