| USkinnedMeshComponent::UpdateLODStatus()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual bool UpdateLODStatus()
Update the PredictedLODLevel and MaxDistanceFactor in the component from its MeshObject.
true if LOD has been changed. false otherwise.