USkeletalMeshComponent::UpdateLODStatus

Update the PredictedLODLevel and MaxDistanceFactor in the component from its MeshObject.

Windows
MacOS
Linux

Override Hierarchy

USkinnedMeshComponent::UpdateLODStatus()

USkeletalMeshComponent::UpdateLODStatus()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp

Syntax

virtual bool UpdateLODStatus()

Remarks

Update the PredictedLODLevel and MaxDistanceFactor in the component from its MeshObject.

Returns

true if LOD has been changed. false otherwise.

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