Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void UpdateMeshForBrokenConstraints()
Look up all bodies for broken constraints. Makes sure child bodies of a broken constraints are not fixed and using bone springs, and child joints not motorized.