USkeletalMeshComponent::UpdatePhysicsToRBChannels

Internal function that updates physics objects to match the component collision settings.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::UpdatePhysicsToRBChannels()

USkeletalMeshComponent::UpdatePhysicsToRBChannels()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void UpdatePhysicsToRBChannels()

Remarks

Internal function that updates physics objects to match the component collision settings.

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