USkeletalMeshComponent::UpdateRBJointMotors

Iterate over each joint in the physics for this mesh, setting its AngularPositionTarget based on the animation information.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysAnim.cpp

Syntax

void UpdateRBJointMotors()

Remarks

Iterate over each joint in the physics for this mesh, setting its AngularPositionTarget based on the animation information.

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