Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysAnim.cpp |
void UpdateRBJointMotors()
Iterate over each joint in the physics for this mesh, setting its AngularPositionTarget based on the animation information.