| USkinnedMeshComponent::UpdateSlaveComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
virtual void UpdateSlaveComponent()
Update Slave Component. This gets called when MasterPoseComponent!=NULL