uint8 bDeferKinematicBoneUpdate: 1
OptimizationWhether animation and world transform updates are deferred. If this is on, the kinematic bodies (scene query data) will not update until the next time the physics simulation is run
uint8 bDeferKinematicBoneUpdate: 1
OptimizationWhether animation and world transform updates are deferred. If this is on, the kinematic bodies (scene query data) will not update until the next time the physics simulation is run