bDeferKinematicBoneUpdate

OptimizationWhether animation and world transform updates are deferred.

Windows
MacOS
Linux

Syntax

uint8 bDeferKinematicBoneUpdate: 1

Remarks

OptimizationWhether animation and world transform updates are deferred. If this is on, the kinematic bodies (scene query data) will not update until the next time the physics simulation is run

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